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Wasteland 3 builds
Wasteland 3 builds










wasteland 3 builds
  1. #Wasteland 3 builds how to
  2. #Wasteland 3 builds plus

There are a bunch of other things you can do to optimize Melee further, with a good choice of Background, Quirk, Perks, weapon and armor mods, etc.

#Wasteland 3 builds plus

You can easily swap between them during combat depending on the enemy.Ĭongratulations, because your blunt weapon attacks are now on par with the damage output of most other weapons, plus you're super mobile and hard to kill. Which is good, because it boosts energy, cold, and fire damage, and.ĥ) The game is probably going to give you a Plasma Hammer (which deals Electric damage) and a Hydrolic Hammer or some other high tier melee weapon (which can be modified to deal fire or cold damage with an Incendiary Capsule or a Cryo Capsule). To use this, you'll also need Weird Science. So just put some in your quick slot and use it when you feel like you need it.Ĥ) Just follow the main quest instead of doing the endless side quests (like I did), and you'll get some great equipment, most notably the Exoskeleton Armor, which can be modified by Threat Intelligence (which you can craft) for even more damage. But don't forget that alcohol still increases your melee damage by itself without any quirks. I did not take this, because I don't like the micromanagement of drinking before every combat.

wasteland 3 builds

Remember, you can switch between weapons in combat, or pull them from your inventory.ģ) Your character can have the Blunderer Quirk (+15% Melee damage) with no downside (-50% crit) since you can auto crit, though its not necessary if you prefer Circus Freak, Medical Marvel, or Way of the Squeezins.ĥ) It is well know that Way of the Squeezins to dramatically increase your damage while drunk. Blunt weapons usually have a crit modifier of x2.5, which can be increased to x3.6 with 10 Intelligence.Ģ) It is now moderately simple to crit on every Blunt attack if you have an ally who can reliably impose any of these status effects, or you can just do it yourself if you use a Chainsword as your first attack, or by using the Bleeding Strike or Stunning Blow perks, or for just 1-2 AP by also maxing Brawl (which is good for the movement bonus anyway) and modifying a Brawl weapon with a Razor Box. (Many online resources only say Stunned or Blinded, but it was expanded with a patch). Now attacks with Blunt weapons critically hit any Stunned, Blind, Shocked, Bleeding, or Poisoned enemy. So, here are the things I finally figured out, which you probably know already, unless you're new to the game, which is why I'm posting this:ġ) Take the Melee 6 Perk - Bloodsport. Similarly, the benefits of heavy armor with high Str requirements and having a ton of Con from high Str and high Evasion and movement from Speed, don't really start being realized until the mid game.

#Wasteland 3 builds how to

But still quite good.įrankly it was blindingly obvious how to optimize Melee Combat, but I missed it for a long time because the online Wiki and many posts are dated (Melee Combat has been buffed with patches over time) and you don't get the equipment which makes them awesome until mid game. Not as amazing as my characters with the Ripper or Minigun and the normal Skills/Perks that support them. Retrained again back to Melee, and he functions even better. But after a while I started to accumulate some good equipment, it dawned on me how to play Melee properly.

wasteland 3 builds

But I was perplexed that I couldn't get Melee to function well. Ended up retraining it to be a Brawler, which works fine once you can get 10 Ranks in Brawling. So I played 15ish hours of Wasteland 3 using a melee combat build for one of my characters, and it was by far the weakest in my group.












Wasteland 3 builds